FRANK.

Hi, I'm Frank.

Motion Designer. 3D Artist.

SELECTED WORK

Carril Intro Video
Motion Design

Carril Intro Video

Jack and Jill
Character Creation

Jack and Jill

Flux
In-house • Fintech

Flux

Xoot
Personal Project

Xoot

AMA (Ask me anything).

Frank Portrait

Frank

Motion Designer & 3D Artist

198
754

Some of my work

Flux
In-house • Fintech

Flux

Motion Design
Motion Design

Motion Design

Character Creation
Character Creation

3D Character Creation

Hard Surface
Hard Surface

Hard Surface Modelling

Game Art
Game Art

Game Art

Games • Asset Creation • Character Creation

Product Visualization
Product Visualization

Product Visualization

Phone Brands • Product Renders

VFX • Coming Soon

PRODUCT VISUALIZATION

Phone Brands

Phone brands I've worked with

Infinix
Samsung
TECNO

Infinix

Infinix product render Infinix product render Infinix product render

GAME ART

Go North
Game Art

Go North

Tossdown
Game Art

Tossdown

Go North cover

GO NORTH

Company / Studio

TBD

Role

3D Artist / Game Artist

Project Type

Game Art

Status

TBD

Brief

The Project

For Go North, I created accessories for the game, along with props, other supporting assets, and a range of fruits and flowers.

My Contribution

What I Did

I created and developed game accessories, props, supporting assets, fruits, and flowers for the project.

Softwares Used

Software

Blender • Substance Painter • ZBrush

01

Asset Creation

Game assets, props and visual development.

Catbag front view
Catbag quarter view
Catbag back view
Asset Creation

Catbag

Front • Quarter • Back

Clown hat front view
Clown hat quarter view
Clown hat back view
Asset Creation

Clown Hat

Front • Quarter • Back

Lady bug bag front view
Lady bug bag quarter view
Lady bug bag back quarter view
Lady bug bag back view
Asset Creation

Lady Bug Bag

Front • Quarter • Back

Dog hoodie front view
Dog hoodie three quarter view
Dog hoodie side view
Dog hoodie back view
Asset Creation

Dog Hoodie

Front • 3/4 • Side • Back

Frog front view
Asset Creation

Frog

Front • Back

Cowboy front view
Cowboy back view
Asset Creation

Cowboy

Front • Back

Accessories

Game Accessories

Accessories created for the game, alongside props, other supporting assets, and fruits and flowers.

Little Wanderer
Little Wanderer
Little Wanderer
Asset Creation

Little Wanderer

3 views

Alien Door
Alien Door
Alien Door
Asset Creation

Alien Door

3 views

Broken Door
Broken Door
Broken Door
Asset Creation

Broken Door

3 views

Church Door
Church Door
Church Door
Asset Creation

Church Door

3 views

Lab Doors
Lab Doors
Lab Doors
Asset Creation

Lab Doors

3 views

Sun Door
Sun Door
Sun Door
Asset Creation

Sun Door

3 views

Gloves
Gloves
Gloves
Asset Creation

Gloves

3 views

Heavenly Gates
Heavenly Gates
Heavenly Gates
Asset Creation

Heavenly Gates

3 views

Happy Chunk
Happy Chunk
Happy Chunk
Asset Creation

Happy Chunk

3 views

Robot
Robot
Robot
Asset Creation

Robot

3 views

North Thing
North Thing
North Thing
Asset Creation

North Thing

3 views

Hat
Hat
Hat
Asset Creation

Hat

3 views

Cat Bag
Cat Bag
Cat Bag
Asset Creation

Cat Bag

3 views

Sack Bag
Sack Bag
Sack Bag
Asset Creation

Sack Bag

3 views

Explorer Bag
Explorer Bag
Explorer Bag
Asset Creation

Explorer Bag

3 views

Pirate Hat
Pirate Hat
Pirate Hat
Asset Creation

Pirate Hat

3 views

Flower Hat
Flower Hat
Flower Hat
Asset Creation

Flower Hat

3 views

The Other Thing
The Other Thing
The Other Thing
Asset Creation

The Other Thing

3 views

Cowboy Hat
Cowboy Hat
Cowboy Hat
Asset Creation

Cowboy Hat

3 views

Turtle Bag
Turtle Bag
Turtle Bag
Asset Creation

Turtle Bag

3 views

Burger Bag
Burger Bag
Burger Bag
Asset Creation

Burger Bag

3 views

Sunflower Hat
Sunflower Hat
Sunflower Hat
Asset Creation

Sunflower Hat

3 views

Knapsack Bag
Knapsack Bag
Knapsack Bag
Asset Creation

Knapsack Bag

3 views

Mushroom Bag
Mushroom Bag
Mushroom Bag
Asset Creation

Mushroom Bag

3 views

Owl Hat
Owl Hat
Owl Hat
Asset Creation

Owl Hat

3 views

Mushroom Hat
Mushroom Hat
Mushroom Hat
Asset Creation

Mushroom Hat

3 views

Owl Bag
Owl Bag
Owl Bag
Asset Creation

Owl Bag

3 views

Star Bag
Star Bag
Star Bag
Asset Creation

Star Bag

3 views

Pocket Thing
Pocket Thing
Pocket Thing
Asset Creation

Pocket Thing

3 views

Northbound Buddy
Northbound Buddy
Northbound Buddy
Asset Creation

Northbound Buddy

3 views

Little Brick
Little Brick
Little Brick
Asset Creation

Little Brick

3 views

The Odd Job
The Odd Job
The Odd Job
Asset Creation

The Odd Job

3 views

Round Thing
Round Thing
Round Thing
Asset Creation

Round Thing

3 views

Tiny Friend
Tiny Friend
Tiny Friend
Asset Creation

Tiny Friend

3 views

Tossdown cover
Game Art • Character Creation

TOSSDOWN

A character-driven game project currently in development. This case study focuses on the characters I created for the project, from the main cast to its enemy roster.

Company / Studio

TBD

Role

Character Artist

Project Type

Game Art

Status

In Development

Brief

The Project

Tossdown is a game project currently in development, with a stylized character-driven art direction.

My Contribution

Character Artist

I created all of the characters currently available in the project.

Softwares Used

Software

Photoshop • Blender • Substance Painter • Illustrator

Character Art

CHARACTER CREATION

The roster is split into the principal characters and the enemy cast. Each character is shown through the available presentation views.

Core Cast

Main Characters

Courier

Courier view 1
Courier view 2
Courier view 3

Punk

Punk view 1
Punk view 2
Punk view 3

Speedster

Speedster view 1
Speedster view 2
Speedster view 3

Manipulator

Manipulator view 1
Manipulator view 2
Manipulator view 3

Medic

Medic view 1
Medic view 2
Medic view 3

Suit

Suit view 1
Suit view 2
Suit view 3
Enemy Roster

Enemy Characters

Bomber

Bomber view 1
Bomber view 2
Bomber view 3

Enemy Bomber

Enemy Bomber view 1
Enemy Bomber view 2
Enemy Bomber view 3

Female Charger

Female Charger view 1
Female Charger view 2
Female Charger view 3

Male Charger

Male Charger view 1
Male Charger view 2
Male Charger view 3

Female Crossbow

Female Crossbow view 1
Female Crossbow view 2
Female Crossbow view 3

Male Crossbow

Male Crossbow view 1
Male Crossbow view 2
Male Crossbow view 3

Enemy Grenader

Enemy Grenader view 1
Enemy Grenader view 2
Enemy Grenader view 3

Enemy Pistol

Enemy Pistol view 1
Enemy Pistol view 2
Enemy Pistol view 3

Enemy Rifle

Enemy Rifle view 1
Enemy Rifle view 2
Enemy Rifle view 3

Enemy Shotgun

Enemy Shotgun view 1
Enemy Shotgun view 2
Enemy Shotgun view 3

Enemy Sniper

Enemy Sniper view 1
Enemy Sniper view 2
Enemy Sniper view 3

Grenader

Grenader view 1
Grenader view 2
Grenader view 3

Rifle

Rifle view 1
Rifle view 2
Rifle view 3

Shotgun

Shotgun view 1
Shotgun view 2
Shotgun view 3

MOTION DESIGN

Carril Intro Video
Carril Agency

Carril Intro Video

What if: Nike headset
Personal Project

What if: Nike headset

Oraimo SpacePods x Burna Boy
On Behance

Oraimo SpacePods x Burna Boy

View
Partners DAO
On Behance

Partners DAO

View
Evolution Land — New Drills Ad
On Behance

Evolution Land — New Drills Ad

View
Carril Shape Explorations
On Behance

Carril Shape Explorations

View

CHARACTER CREATION

Jack and Jill
On Behance

Jack and Jill

View

HARD SURFACE

Xoot
Personal Project

Xoot

Personal Project • Hard Surface

Xoot

Xoot ergonomic monitor arm
01

Brief

Xoot was just some experiment — a self-directed exploration into an ergonomic solution for on-screen tablets. It's an articulating monitor arm designed to hold a screen at whatever angle actually feels comfortable, instead of forcing you into one fixed position. No brief, no client — just an excuse to push hard-surface modelling and mechanical detailing further.

02

Renders

Close-up studies of the hinge, joint, and tilt mechanism.

Motion Design

Carril Intro Video

Carril Intro Video cover
01

Brief

Carril Agency came to us wanting a short film that felt like the start of every road trip: one small car, one big open sky, and that first stretch of highway where anything feels possible. The brief was simple: make it warm, make it a little funny, and make people want to get in the car.

02

Concept

Before touching final renders, we locked the world down on paper: storyboarding the beats, sketching the car's personality through its stickers and plates, and building out the "Carril" brand world that would ride along with it.

Storyboard
Sticker sheet
Sticker sheet
Sticker sheet
License plate design
03

Work Bench Renders

Early clay-shaded turntables let us check the car's proportions, camera moves, and timing before any lighting or colour was locked in.

Work bench render loop 1
Work bench render loop 2
04

Styleframes

With the world and the car locked, we pushed single frames to final quality to define the lighting, colour, and mood before animating the full sequence.

Car front detail
Driving away
Hill scene
Wide establishing shot
Rear closeup
Car back detail
Arm out the window
Sky study
Sky panorama
05

Full Video

The finished film, brief to final grade.

Personal Project

What if: Nike headset

Nike headset cover
01

Concept

A personal what if: what would a pair of Nike over-ear headphones look and feel like. The idea started as a quick sketch exploring how Nike's running DNA, volt accents, mesh textures, expanding headband could translate from footwear into audio, then pushed through a couple of colourways before picking a direction to take into 3D.

Concept sketch, volt colourway
Concept sketch, black colourway
02

Styleframes

Final beauty renders used to lock the lighting and colour grade before animating the full video.

Styleframe, front view
Styleframe, three-quarter view
Styleframe, earcup detail
03

Full Video

The finished spot, concept to final render.

LAB

Basically just stuff I've been messing with lately. Tests and renders that didn't need a whole case study. No brief, no real order to it. If it exists here, it's probably because I was curious about something.

In-house • Fintech

Flux

Flux
01

Brief

Flux is a fintech app for sending, spending, banking, and investing from one place: instant transfers across 40+ countries, virtual dollar cards for spending online, free local bank transfers, and dollar or crypto savings built in. I worked in Flux for about a year as part of the in-house design team, across motion design and icons, helping bring the product's day-to-day feel to life.

02

Motion Design

Short-form motion pieces made for the app and its social channels.

03

Icons

Icon sets designed for the app's product surfaces.

MARKETPLACE

Things I've made that you can own. Checkout is handled securely by Paystack, so card, bank transfer and USSD all work.

About Frank

3D artist.
3D designer.

I'm Frank, a multidisciplinary 3D artist with a focus on motion design, hard surface, and asset creation.

Frank
Motion / 3D / Games

A little about me

I've worked across design, art, motion design, and character creation, and I've had the chance to work in a lot of different spaces. I really like design, and I've always been pretty adaptable and quick to learn.

The industry changes quickly, so I enjoy learning new things and finding ways to keep up with it. There's a lot I still want to explore, and that's part of what keeps 3D interesting for me.

2020

Got serious about 3D

3D

Main focus

01 / My Story

From Photoshop to 3D, then into everything around it.

I got into design after high school, when I started learning Photoshop during the break before school. A mentor later introduced me to 3D, and after a lot of tutorials, trial and error, and a short break, I came back to it seriously in 2020.

I eventually joined my mentor's studio, Neuro6, as an intern. I started out with a strong interest in software and design, and by the time I left, I'd learned lighting, animation, and a lot about working with other people.

Since then, I've worked at Flux and explored even more areas of 3D. Seeing a friend sculpt pushed me into character art, and from there I kept learning. That's how I ended up becoming a 3D generalist, someone who enjoys being able to move between different parts of the process and make things happen.

02 / Toolkit

Softwares Used

Blender After Effects DaVinci Resolve Maya Substance Painter Marvelous Designer Photoshop Illustrator

03 / Exploring AI

I love AI.
It's beautiful.
It's insane.

I've been exploring AI a lot lately. I mostly use it as a technical tool for repetitive tasks, automation, problem solving, and building things that make my workflow faster.

Blender 3MF Export

Built an add-on to export 3MF with color information directly from Blender.

Transform Approximation

Built a tool to reset or approximate an object's transform.

Batch Rendering

Use AI to help automate renders with different colors and variations.

Blender MoGraph

Exploring Cinema 4D-style MoGraph tools in Blender. It's a big project, and I'm still figuring it out.

Tools I've explored

Claude  •  ChatGPT  •  Qwen AI  •  Kimi  •  Quiver AI

04 / Outside of Work

GET TO KNOW ME BETTER

A few things I enjoy when I'm not making things.